There is nothing more important in Escape Rooms that good puzzles. You can have a great theme and the best props there are, but when the puzzles are bland and unimaginative, your Escape Room will be doomed.
Below, you will find 200 Escape Room puzzle ideas. They are not puzzles themselves but with a little work, they can become a completely original and fun addition to your Room. Read it, use it and let’s make the best Escape Room experience possible together!
💡 See also our 50 electronic puzzle ideas! 💡
Assembly
Who doesn’t love jigsaw puzzles and putting things in the right places in order to make some device work? Take a look at our Escape Room puzzle ideas and get inspired for designing this kind of puzzles.
#1: Players have to find batteries for a device that will reveal the next hint (e.g. cassette player or a remote controller for a screen).
#2: A 3D puzzle (e.g. some famous building in the theme of your Escape Room) form a combination or a password visible on the side of it after assembly.
#3: Players have to place some famous books on the shelf (e.g. Harry Potter, Lord of the Rings, The Little Prince) in the right order hinted by a series of not-that-obvious symbols (in case of mentioned books/series – e.g. a lightning bolt, a ring, and a rose respectively).
#4: Players have to finish a simple jigsaw puzzle with some random picture, but the password is on the other side. How they will read it? Leave it for them to figure out.
#5: Players must put some cogs of different sizes to complete the cycle on a wall and activate the mechanism.
#6: Players have to find missing keys to complete the keyboard and input the password.
#7: A door to the next room is missing a handle. Players need to find it to progress further.
#8: There is a light table in the room (the surface has a source of light underneath). Players have to cover it completely with a jigsaw puzzle that they have to finish first. When the whole bright surface is covered, the puzzle is solved.
#9: Players have to find fuses and put them in a fuse box to activate the next electronic puzzle.
#10: Players have to hang three different-sized closed umbrellas on a wall hanger. Below the hanger, there are many numbers written in seemingly random places. The tips of hanged umbrellas will indicate a 3-digit combination.
EXPLORER BUNDLE
Explorer Bundle is everything you need to make a variety of Escape Room puzzles. We chose ER owners’ favorite, most versatile electronics! All of this with a 6-month subscription of ERCC software!
Explorer Bundle contains:
– 🧲 Magnetic sensor
– 🃏 RFID sensor
– 🧩 Universal puzzle controller
– 🔓 Electro-lock output set
– 💻 Escape Room Command Center software
#11: Players have to assemble a Tangram puzzle. Some of the parts have RFIDs to match them with sensors and automatically solve the puzzle after they are put in the right places.
#12: There are three paper windmills on sticks of different lengths. Players have to put them in three holes of different depths in such a way so all the windmills are on the same height.
#13 (HARDCORE): There is a 3D puzzle of a cube. The parts are small and do not stick to each other. Players have to put and hold them together to read a message written on the side.
Hidden object
Hidden objects are the bread and butter of Escape Rooms. And yet, many ER owners design it in a way it is extremely frustrating for players. Keep it simple – nobody wants to waste time on a puzzle they don’t even see. Those Escape Room puzzle ideas should be implemented in every Room, one way or another.
#14: Make a small hole with a curtain behind it to stop players from peeking. They have to blindly put their arm inside and try to pull out an object for another puzzle.
#15: Hide small objects in small containers in corners of the room. Such containers should look like unrelated decorations (e.g. a vase in a Greek-themed room) to be less obvious to players.
#16: Place a clothed mannequin on the floor with some objects hidden inside its pockets.
#17: Make a false bottom in the box containing another object. After opening the box, players will have to be careful not to leave out the second object under the false bottom.
#18: There is a place for a painting on the wall. Players see three paintings but hanging any of them does not do anything. After finding the fourth one and hanging in in the right spot, the puzzle is solved.
#19: Put a flashlight in the room that is not working. It will contain an important object in the place the batteries should go. Then, you can hide some batteries to let players turn on the flashlight and use it to solve another puzzle.
#20: Players have to find pieces of the map of the room to be able to find an object.
#21: The hidden object is behind a vent crate which needs to be opened with a screwdriver (which can also be hidden!).
#22: There is a book on the shelf with carved out space for a hidden object inside.
#23: There is a loose tile on the floor. You can subtly mark it. The hidden object is under this tile.
#24: Place a hint for the location of a hidden object on the ceiling.
#25: Make players think outside the box and stick the key to the back of the chest. Sometimes blindingly obvious solutions are the most tricky ones!
#26 (HARDCORE): There is a small secret room that is completely dark. Players cannot have any source of light like a flashlight or electric candle. They have to go in blind and try to find an object among many props glued to the shelves or tables.
Perspective
Sometimes you just need to look at something from a different perspective. Puzzles that are not that obvious make players think outside the box and are exceptionally satisfying after solving them. Those are the most tricky Escape Room puzzle ideas (see what we did there?) and can be frustrating but players love them.
#27: A player has to stand in a specific spot to be able to make sense of some strange symbols painted on walls and pieces of furniture in the room. From that spot, the symbols merge into numbers, providing a combination.
#28: Players find a sheet of paper with random numbers and letters written on it. It looks like a text to decode but in fact, they have to look at it from the distance and the spaces between words (so called “rivers of white”) make a shape of an object that is needed for another puzzle.
#29: A player starts the game sitting on a folding chair. This starting point makes it difficult to treat the chair as part of the puzzle, but when the chair is folded, the symbols painted on it merge and show a picture or a combination needed for solving a puzzle.
#30: Players have to move an object through a maze but it is located in such a way that they can see the maze only in the mirror (which creates confusion and adds to the difficulty level!).
Metal sensor is hidden under the table. Then the goblet made of metal is put on it, it triggers the sensor and activated the pump output set. The sensor and the output set are attached to the Universal puzzle controller with sound support to play an MP3 file with a pouring water sound effect.
FOUNTAIN OF YOUTHEXPLORER BUNDLE
Explorer Bundle is everything you need to make a variety of Escape Room puzzles. We chose ER owners’ favorite, most versatile electronics! All of this with a 6-month subscription of ERCC software!
Explorer Bundle contains:
– 🧲 Magnetic sensor
– 🃏 RFID sensor
– 🧩 Universal puzzle controller
– 🔓 Electro-lock output set
– 💻 Escape Room Command Center software
Place wooden tokens with animals (and RFID stickers underneath) in the correct spots. To do so, you'll need to place your hand under the spots (Hands and body sensor) and listen to the corresponding sounds. Then, match the animals to the sounds and the puzzle is solved.
SOUNDS OF ANIMALS#155: Players have to finish a room by only walking on objects above the ground (like in the “floor is lava” game).
#156: There is an electronic dartboard on the wall. Players have to find darts and score the bullseye. They cannot reach the board, but the darts should be on strings for players to easily retrieve them.
#157: There is a red button. After pressing it, the MP3 file activates with commands what players have to do (like the “Simon says” game) – “put two hands on the table”, “cover the eyes of the woman on the painting”, etc.
#158: A player is chained to the table and alone in a separated part of the room. He or she can see the key needed to free themselves but it is too far. They have to reach for a broom or a closed umbrella behind them and use it to get the key.
#159 (HARDCORE): There is a vast gap to jump over. If players fail to do it, the trapdoor is activated and they fall underneath the room, being removed from the rest of the game.
Sounds
Players usually rely on their sight – but what about their hearing? Upgrade your Escape Room with some good sound-based puzzles.
#160: Using the Morse code, prepare a message which will be played after pushing a button. Provide a cheat sheet for the code and remember to let players play it again on demand!
#161: When players step on specific spots, there is a part of a melody playing. There are three such spots and the solution is to play them in order, so they can merge and become one coherent melody.
#162: Players have to tune a radio set using knobs to hear a message. To make the puzzle easier to prepare, instead of actual radio waves you can use a simple “Rotate-to-Unlock” sensor and connect it to the knobs.
#163: Players have to repeat a short melody on a xylophone, keyboard or piano. You probably do not want to make it longer than 10-12 notes as it can be too difficult for most players.
#164: A player has to walk through a checkerboard-like floor, where each segment, when stepped on, plays a fragment of a voice message. The solution for such a “maze”, in a form of directional arrows, is hidden elsewhere.
#165: Players have to be as loud as possible in order to fill a visible gauge. You can use a voice sensor for this.
#166: Players have to play some kind of hide and seek game that requires them to hide (stand on specified spots) and be silent for 20-30 seconds to complete the puzzle.
#167: When players step on the right tile in the room, there is a loud noise coming from a speaker. At first, players may think that it has something to do with props placed near that spot but the tile is loose and the answer is written underneath.
#168: Record clues on CDs or tapes. Players have to find them and use them in a cassette/CD player to know what to do next.
#169: Players must pair objects (e.g. plastic birds or prop guns of different kinds) with sounds (activated upon touch or using a button) and place them on the right spots.
In Magical Songs puzzle idea, there are 5 different LED Button sensors that has to be pressed in the right sequence. One of the outcomes is turning on LED lights, and another activates the pump.
Magical songs#170: When players are completely silent, there is a frail whisper coming from one place, constantly repeating a message with a hint.
#171: There is a fireplace with some logs and red diodes underneath imitating embers. After players blow at it with their mouth to start a fire, a password becomes visible on one of the logs.
#172: Players have a metal scanner (with sound indicator) and need to scan the body of a mannequin for the place where a secret message in a small metal container is hidden.
#173: There is a knocking sound coming from the other side of a locked door. If players repeat it, the door opens.
#174: There is a guitar or a harp with strings in different colors. Players have to play a short melody according to the notes from the stave, written on a piece of paper. The notes should be color-coded to make it easier.
#175: Place a speaker behind a painting of a person. Players have to put some objects under the painting to activate a voice recording with a hint.
#176 (HARDCORE): Use voice recognition software to trigger an effect after saying the specified phrase. It is particularly challenging because this technology is still not that precise and sometimes cannot identify what people are saying. However, when it works, players are always impressed!
Cipher/code
Pigpen cipher, Caesar cipher, Morse code and many, many more – there are many ways to code a message and convey the secret meaning. Below, you’ll find quite obvious cipher-based Escape Room puzzle ideas, but you can easily make them more difficult. Just remember to provide some kind of cheat sheet with more complicated ciphers!
#177: There is a longer message with some misspelled words. The wrong letters make a password-anagram that players have to rearrange.
#178: Players see short messages in a foreign language, seemingly a part of the decoration of the room. Later, those messages can be translated with a pocket dictionary found in the room.
#179: Use an old keyboard or a typing machine and modify some keys in such a way for players to be able to make a password out of them. Those keys can be missing or marked in some way.
#180: Players see some books on a shelf behind closed glass doors. Some letters from the titles on the books’ spines are underlined. Those letters form a password.
#181: Players have to find some books and put them on a shelf, from the tallest to the shortest. The first letters from the titles form a password.
#182: Players see a series of flags. The first letters of those countries make a password.
#183: On a piece of paper with a longer text, the first letters of every line or sentence create a secret message.
#184: A decoder ring hidden in the room helps players solve an enigmatic message.
#185: Use the pigpen cipher where each letter is substituted by a symbol.
#186: Players have to decipher a message using a cipher wheel where each letter corresponds to another (Caesar cipher).
#187: Use letter tiles with corresponding numbers (Scrabble tiles). Prepare a spot with numbers written on them to place the tiles on. Some numbers will occur on multiple different tiles so players have to think and decide which letter should be used.
#188: There are a big rectangle shape on the floor and random letters around it. Players can see the code only when they put a carpet with letters written on the sides. Then, each letter around the carpet corresponds to letters on the carpet (Caesar cipher).
#189 (HARDCORE): Use the binary code to hide a message. Provide a cheat sheet, but do not separate each letter in the code. One long sequence of 0s and 1s will be extremely challenging!
Memory
Memorizing a sequence or a code may seem trivial but under the pressure of time it can turn out to be quite difficult.
#190: After solving a puzzle in a bunker-themed room, there is a voice message with a short story about the Third World War. The message is about cities destroyed in a couple of different battles. Players have to memorize them and then press the right buttons on the map with those cities (among other cities that were not mentioned in the voice message).
#191: There is a map with LED buttons near some important places, e.g. big cities on the map of the US. There is a long sequence (8-10 blinks) of lights turn on for a second, one after another. After the sequence ends, players have to repeat the sequence.
#192: There is a repeated vague message coming from a small speaker at the beginning of the game. At first, players do not know what it means but later on, the information is the key to solving a puzzle.
#193: There are at least two sections of the room. After pushing a button in one of them, in the second one, there is a sequence of lights in different colors. Players have to memorize them and repeat the sequence on colored buttons back in the first section of the room.
#194: There is a dead person (mannequin) in the room. Next to him, there is a digital voice recorder. He recorded a message about his organs failing one after another. At the end of the recording, he mentions a miraculous medicine in a syringe. Players need to find the syringe (without a needle, but with RFID at the end) in his bag and put it to the specific organs on the mannequin in the order from the recording.
#195: In a horror room, there is a demonic doll that activates at some point and plays the voice file about eating different fruits and body organs. Players have to memorize them, find those things and place them near the doll in a specific order.
#196: After solving a puzzle, there is a short video played on a screen in the room. It’s a strange recording with many distortions. Some of the frames show parts of a combination needed for a lock. Players have to watch it closely and remember each number to get the whole combination.
#197: There is an old TV set in a room. At some point. it turns on and shows a couple of channels one after another. In those 5-seconds bits there are some numbers, e.g. a weatherman says “it will be 25 degrees!”, and then some chef gives an instruction to “boil eggs for 5 minutes”, and the last part is a piece of news about a serial killer that “killed 18 people in just 4 days”. The whole password would be “25-5-184”.
#198: Every 5 minutes players hear a short melody consisting of 6-8 notes. At some point, they open a section of the room with a keyboard or a piano. They have to repeat the melody. If they do not remember it, they have to wait for another time the melody is played.
#199: There is a mastermind-like puzzle, where players have to input a 4-color code
#200 (HARDCORE): Players are traveling back in time. After pushing a start button, a big clock on the wall activates and its hands start to turn fast. They stop for a couple of seconds three times and then they keep on turning. Players have to memorize those three positions and enter them into a keypad stylized for a part of a time machine.
That’s it! Those are 200 Escape Room puzzle ideas you can use however you like. Share it with other Escape Room owners who struggle with designing new puzzles and read our tips for making Escape Rooms on a budget. Together we can make the best Rooms in the world!
These escape room puzzle ideas are quite brilliant, and I will share these ideas with an escape room designer. Of course, I’ll need your permission first, and I’ll do nothing before getting your approval on this.
Of course, share it with anybody you want 🙂 Those are some basic ideas you can use to design some amazing puzzles and I encourage you to do this!
Thank you for sharing this whole set of puzzles.
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Yep, it’s coming 🙂
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